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Author Topic: [b33] Liquid  (Read 3731 times)

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amarriner

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« Last Edit: September 06, 2011, 06:13:10 PM by amarriner »
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EpicTerrariaLord

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Re: [b31] Liquid
« Reply #1 on: August 19, 2011, 11:05:26 AM »
 hope it works!
thanks for making plugins  ;D

EpicTerrariaLord

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Re: [b31] Liquid
« Reply #2 on: August 19, 2011, 11:07:28 AM »
It works, thank you!

B4k3r

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Re: [b31] Liquid
« Reply #3 on: August 19, 2011, 11:27:51 AM »
you are awesome!!!!!
hopefully someday wihout editing tiles

u made my day XD

amarriner

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Re: [b31] Liquid
« Reply #4 on: August 19, 2011, 11:30:49 AM »
Glad it's working okay. One thing I'll probably do short-term (like today most likely) is make the player immune to lava/drowning while the command is active to make it a little easier to dig a bigger hole.

Eventually I'd like to have a "fill" command or something similar to fill holes automatically, or fill contiguous same-type blocks.

I'm up for adding other features, too, though I'm pretty green so it may not be possible for me or might take a while. :)
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amarriner

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Re: [b31] Liquid
« Reply #5 on: August 19, 2011, 02:17:43 PM »
Scratch the short-term qualifier on the immunity. :)

I thought I'd be able to just buff the player depending on which liquid they chose, but it doesn't seem to be working at the moment. Or I can't get it to work at any rate.

I'll keep working on that and the fill feature when I can.
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etherNet

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Re: [b31] Liquid
« Reply #6 on: August 19, 2011, 03:50:17 PM »
After I login to server, I'm getting an error (see attachment) when I open and close the doors, but only until I use /liquid command for first time after login.
« Last Edit: August 19, 2011, 04:05:54 PM by etherNet »

EpicTerrariaLord

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Re: [b31] Liquid
« Reply #7 on: August 19, 2011, 09:50:10 PM »
post a reply when the immunity to drowning and the fiill command are ready to download
and again thnx for the plugin!

amarriner

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Re: [b31] Liquid
« Reply #8 on: August 19, 2011, 11:04:10 PM »
After I login to server, I'm getting an error (see attachment) when I open and close the doors, but only until I use /liquid command for first time after login.

Updated the plugin to 0.2 to fix this issue.

post a reply when the immunity to drowning and the fiill command are ready to download
and again thnx for the plugin!

Sorry, but I'm not sure when/if I'll be able to do that. Seems as though much of what might make that happen occurs in the client so I'm going to have to figure out if it's even doable now. I'll see what I can do, though. You're welcome! :)
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etherNet

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Re: [b31] Liquid
« Reply #9 on: August 20, 2011, 12:02:26 AM »
After I login to server, I'm getting an error (see attachment) when I open and close the doors, but only until I use /liquid command for first time after login.

Updated the plugin to 0.2 to fix this issue.

Thanks! Now it works perfectly! :D

freshie

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Re: [b31] Liquid
« Reply #10 on: August 20, 2011, 02:18:31 PM »
I like this plug in a lot, but how does the fill command work?
« Last Edit: August 20, 2011, 02:22:28 PM by freshie »

Shakalu

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Re: [b31] Liquid
« Reply #11 on: August 20, 2011, 04:13:04 PM »
what about making the water bucket never empty while /liquid is on ?? just a thought

amarriner

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Re: [b31] Liquid
« Reply #12 on: August 23, 2011, 07:01:42 AM »
Sorry for not replying sooner. The fill command is a future. There isn't one at the moment.

Yeah the bucket idea isn't bad...I'd rather you just be able to click on one block and have it spread a certain amount automatically. Still noodling on it...
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amarriner

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Re: [b32] Liquid
« Reply #13 on: September 03, 2011, 10:41:15 PM »
0.2.1 released!

Quick update to hopefully get us up to Build 32.
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Stray Mongrel (野犬)

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Re: [b32] Liquid
« Reply #14 on: September 04, 2011, 12:18:52 AM »
Would be cool to have a system like House or Spawnguard. Instead of "marking" out an X to X and Y to Y area, let the water settling work in your favor. Use a command to mark a specific X,Y coordinate (where to "aim" the water), then use a command to specify how many blocks tall. Then the script can spawn water in a tall column at that exact coordinate, and it'll fill the hole or whatever. More complex system could incorporate an ability to specify the width of the column to be 1, 2 or 3 blocks wide, for better fill volume for large areas.

If you know exactly how many blocks your hole is, this system would make it remarkably easy to fill even several hundred tiles worth of area, by just doing the math, and inserting columns 20-25 tiles tall at a time. The water settling would take care of the rest.

In cramped spaces, this could be problematic, but I doubt that would be an issue that arises very often.

If you're particularly brave, add another script that deletes a tile of water at a specified coordinate, and respawns that tile of water at a specified coordinate. You could create fountains that never overfill, and have endless flowing water. By making the timing of the "erase/spawn" variable, it could make waterfalls or small garden fountains. (might load down server CPUs, but worth a try).

 


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